I was doing a reading at an SF/F con this past weekend—
Sorry for not alerting you that I was going to be there. It was very much a last-minute, spur-of-the-moment decision to go. I haven’t been to a con since DemiCon 30 in 2019, and to be honest, I wasn’t sure I wanted to get back into the SF/F con scene. Cons can be very strange places full of even stranger people…
Nonetheless, at the last minute I decided to go through with it, and so late in the afternoon on Saturday I found myself in a conference room with a half-dozen or so fans, doing a “reading.”
Now, when some writers do readings, they really do just read. Manuscript in hand, face-down in the paper, barely making eye-contact with the audience, sometimes twitching nervously, sometimes speaking so softly they’re completely drowned-out by the noise from whatever is going on in the next room over. (In this case it was a showing of the old Hammer Horror movie, Quatermass and The Pit. I love that one. Wish I could have been watching it.)
I’ve been doing these things for about 40 years though, so for me, a reading becomes a lot more interesting if I can turn it into a free-ranging conversation with the audience. Which is what I did.
I did read some fiction to them. Not my fiction, mind you; as an editor and publisher, I feel free to read whatever I like, provided it’s something I published and think they’ll like, too. As always, a few selected pages from Henry Vogel’s Heart of Dorkness stole the show. We were at a con. The story is set in a con. As soon as the p.o.v. character starts kvetching about the long line at registration and the slow elevators, the audience is pulled into the story.
It was during the subsequent conversation that someone in the audience caught me flat-footed. I should have anticipated the question. In hindsight, it was obvious. It was:
“As an editor, what do you look for in a story?”
You know, I’ve been doing this editing and publishing thing for so long, I’ve nearly forgotten the answer to this question. “Um, er, a good story, isn’t it obvious? Read what we’ve published in our books.
“Read the free fiction we’ve published on our web site. It’s all right there, if you just click on the SHOWCASE tab.”
But that’s a deflection, not an answer. What do I consider to be the things that define a good story? What separates the wheat from the chaff, the gold from the dross, the [insert shopworn cliché here]? I’ve always considered reading slush pile submissions to be like panning for gold…
(On the good days, “in a clear mountain stream,” but there are plenty of days when it feels more like, “in the runoff from a landfill…”)
…looking for the few gleaming nuggets that might be hiding there. But what is it, exactly, that makes a submission more likely to catch my eye?
Hmm. I need to think about that.
Hence, this new column series. For the next—oh, twelve weeks, on Tuesdays and Thursdays, I’ll be trying to strike up a conversation with you, about what it is that makes for a good SF/F story and how to write it.
Why Tuesdays and Thursdays? It’s an old collegiate habit. I want to put myself on a strict albeit arbitrary schedule, to force me to think about the topics and write out my ideas beforehand. There is no syllabus; I’ll be making this up as I go along and am hoping the conversation will be steered by engagement with you. I am hoping to con subborn recruit a few guest lecturers to share their experiences and insights, but that idea is still in the early developmental stage, so I won’t promise anything right now.
My parents were both teachers. I have spent my entire adult life resisting the push to become a teacher. But maybe, it’s time to finally give in and do it.
See you next Thursday!
—Bruce Bethke
And meanwhile…
CALL FOR SUBMISSIONS
Pete Wood Challenge #38, “Happy Trails,” is now open for entries!
The Challenge: Write a story of up to 150 words in length using the prompt, “happy trails.” The prompt does not need to appear in the story. Any genre is fine.
Prizes:
1st place $20.00 USD, 2nd place $15.00, 3rd place, $10.00, Honorable
Mentions, (1-2) $5.00. The winning entries will be published online by
Stupefying Stories in June of 2025.
Who can enter: The contest is open to both Codexians and the general public. One entry per writer, please.
How to enter: Send your entry in the body of an email to:
southernfriedsfwriter@gmail.com
Include
the words “Happy Trails” in the subject line. It wouldn’t hurt to include
“Pete Wood Challenge 38” or “PWC 38” in your email, too.
Deadline: 7AM EST, May 15, 2025
Now get writing!
14 comments:
"See you next Thursday!"
This oughta be great, I'll be here!
As long as I don't start saying, "See you next Wednesday."
Only if John Landis is one of the guest lecturers....
I am looking forward to this. As a reader, I want a story to make me say "I wish I had written that", with the extra element that the story should contain the kinds of things that I never would have thought of including. Good thing I'm not teaching . . . .
That's a big question! My first instinct is to ruminate on what makes a good story in general, the fictions we create to help us understand our world ("hyperreal"), which you could spend a lifetime on and not come up with a complete answer.
But what makes a good SF/F story as opposed to any other genre? You'd have to lean into why a story would need to be SF/F in the first place as opposed to "realistic" fiction.
Not to say that there are not tons of SF/F stories that are "mundane" in plot but with the characters transported to superficially fantastical settings, and not to say that those stories can't also be great works of art themselves.
But what I think makes a story a "great" SF/F story is one that you encounter and think "this story could only have been told in this fantastical setting, it would not make sense otherwise." One that justifies its break from a real-humans-on-real-earth default.
Tangentially to that is the way fantastical settings can leverage their breaks from reality to emphasize themes and archetypes in ways that the messy real world would be hostile to (e.g. the shining paladin in armor, incorruptibly good and pure, vs the irredeemably evil emperor whom there's no moral question about whether it's okay to exterminate with extreme prejudice).
I'm here for this. Anything I can learn, i will.
Free lectures/classes? Huzzah!
Looking forward to this, Bruce!
When it comes to what makes a story great for me (and what I strive for in my own stories), I have to defer to the great Gene Wolfe: “My definition of good literature is that which can be read by an educated reader, and reread with increased pleasure.”
If only I could get him.
Exactly my thought. That's my highest praise for a story: "I wish I'd written that!" (which usually implies an unvoiced, "I wish I'd _thought_ of that!")
Thanks for your thoughts. We'll get to that. I'm of the opinion that a story needs to be a good story, first, before it can take that one step beyond to become a good SF/F story.
I've read far too much stuff in the slush pile that seems written by someone who thinks, "It's sci-fi. It doesn't need to be a good story. I just need to throw in more goshwow stuff."
Thanks! Glad to have you aboard.
"Free?" Oh no, I intend to tap you for a guest post explaining...
Okay. No spoilers on Day 1. I'll be in touch.
Good quote. Good friend, too. Shutting up now, before I get maudlin.
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