Showing posts with label TV review. Show all posts
Showing posts with label TV review. Show all posts

Thursday, April 28, 2022

TV Corner: Halo – It’s Not Actually Bad • By Eric Dontigney

Video game adaptations are, at best, a mixed bag. Some rise to the level of okay, such as Doom, the 2018 Tomb Raider, and…well, those Sonic movies seem to have won people over. Unfortunately, for every decent video game adaptation, you get a Super Mario Brothers (sorry,
Bob Hoskins), or a Street Fighter (sorry, Raul Julia), or the 2007 Hitman (sorry, Timothy Olyphant…but I loved you in Justified). So, whenever I heard talk of a Halo adaptation, I was justifiably wary. As someone who played the original Halo: Combat Evolved on a PC, I can say that there is a lot to love about playing Halo. It’s a lot of fun.

Yet, it wasn’t exactly deep on a story level. You’ve got a protagonist who you never see outside his armor and operates just this side of being a functional mute. Your real touchstone is the onboard AI, Cortana, and even she’s pretty thin in that first game. To Microsoft’s credit, they have fleshed out the backstory in subsequent games and tie-in media. Even so, a deep backstory isn’t guaranteed to produce a great adaptation. For example, I really enjoyed Assassin’s Creed…as a fantasy-action film. It’s always fun watching Michael Fassbender dig into a role with a lot of physicality. Yet, it was pretty lousy as an adaptation. I don’t know who to blame for that one, the studio or the screenwriters, but they abandoned the existing canon for an…original?...sure, we’ll say original story that left a lot to be desired.

So, when Halo the show stopped being something geeks talked about on message boards and became something that was really happening, I wasn’t exactly thrilled. I discovered it was happening around the time it was debuting, so maybe I lucked out there. The casting gave me some sparks of hope. Pablo Schreiber had some cachet with me from his performance as “Mad” Sweeney in the American Gods adaptation. Natascha McElhone as Dr. Halsey was an inspired choice. She has a gift for the kind of layered performances you’d need for the morally bankrupt Halsey. Danny Sapani as Captain Keyes. Well, I don’t think that guy has ever been bad in anything he’s done. The cast really sparkles from top to bottom.

Still, the proof is in the pudding, as they say. I went into watching Halo with as open a mind as I could. I knew going in that they were going to have to have Pablo Schreiber take off the helmet and talk. You can have a silent, practically invisible protagonist in a video game. You can’t do that in a medium where people must talk to each other on camera. Overall, I’ve been impressed with it. They took the obvious step of walking back the timeline to before Master Chief crashes on a Halo installation. That let them build in some of the backstory about the Spartan 2 program and what Halsey did to make it happen. It also provided an opportunity to explore the relationship between John-117, Halsey, and Cortana.

The story doesn’t hew precisely to Halo game storyline, which it never could. The video games aren’t episodic in nature, so trying to adapt them that way would have doomed the project from the start. Instead, the writers aimed to create plausible storylines around the existing canon. The production values are excellent for a TV science fiction show. They aren’t perfect, but that’s to be expected when you need to CGI ALL of your bad guys. The plotting isn’t perfect, either. The weakest part of the show, in my opinion, is the running subplot with Kwan Ha Boo, a rebel teen, and Soren-066, a renegade Spartan. While both Yerin Ha and Bokeem Woodbine put in good performances, their story seems terribly disconnected from the much more compelling Master Chief storyline. There are still 3 episodes left this season, so maybe they’ll pull those storylines back together. For the moment, though, that subplot feels like a distraction from, rather than a benefit to, the show.

For the Halo game purists out there, this show will probably annoy you because of the inevitable liberties it had to take with the source material and Master Chief. For people looking for good sci-fi entertainment, this show hits most of its marks. With a second season already slated, you might as well jump on board for the ride.

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Eric Dontigney is the author of the highly regarded novel, THE MIDNIGHT GROUND, as well as the Samuel Branch urban fantasy series and the short story collection, Contingency Jones: The Complete Season One. Raised in Western New York, he currently resides near Dayton, OH. You can find him haunting obscure sections of libraries, in Chinese restaurants or occasionally online at ericdontigney.com.


SHAMELESS ADVERT: If you like Harry Dresden or John Constantine, you’ll love THE MIDNIGHT GROUND. READ IT NOW!

Tuesday, November 23, 2021

Cowboy Bebop (live action) Review • By Eric Dontigney

So, the live-action Cowboy Bebop show finally dropped on Netflix to a wholly unsurprising bashing by professional critics. To that, I say, you people take yourselves too damn seriously. Unfortunately, that also meant that you took this show too damn seriously. More surprising were all the viewers who took issue with it for reasons that, honestly, I’m struggling to fathom. Most of the complaints I’ve seen are just generalized statements of anger or disappointment. So, here’s my mostly spoiler-free review.

The live-action Cowboy Bebop is a hell of a lot of fun to watch. Unlike the critics, the show doesn’t take itself too seriously. This is a good thing because the original anime didn’t take itself too seriously. Let us all recall that the original anime shamelessly, joyously, took a kitchen sink approach that meant any given episode might take its inspiration from film noir, 50s westerns, Kung-Fu movies, gangster movies, science fiction, and even horror. One of the most reliable sub-plots of the anime was Spike being hungry. A feature I was delighted to see carried over into the live-action version.

The show does adopt a more serialized approach than the anime, but it’s a loose serialization. It was also, I think, a necessary evil for a western audience that has grown accustomed to highly-serialized shows over the last decade or two. That means you see more of some of the supporting players like Vicious and Julia. It also means that where plotlines from the anime overlapped with plotlines in the live-action show, you also get more coherent explanations for why things are happening. In essence, the live-action version depends less on happenstance and deus ex machina. True, that dials down the random a little, but that’s not necessarily a bad thing for the show.

One of the fair complaints leveled at the show is that some of the action sequences didn’t really come off. In some cases, it was because the show tried to replicate the over-the-top style of the anime. That never works out because, you know, human bodies don’t work that way. In other cases, it just seemed like the choreography was off or maybe the actors didn’t get enough time to practice those fight sequences. These issues seemed to resolve themselves in later episodes.

The overall look of the show does a creditable job of recapturing the culture-mashing, socially deteriorating, haves vs have-nots dichotomy that marked the anime. It couldn’t reasonably replicate the same scale because live-action has a budget and sets are expensive, but it captures the overall vibe. High luxury coexists with abandoned vehicles and decaying buildings. High technology coexists with rust and corrosion.

The true joy of the show is the cast. John Cho is glorious as Spike, the ex-gangster hitman turned lazy, perpetually hungry bounty hunter in a blue leisure suit. It’s a testament to John Cho’s skill that he can pull off the devil-may-care attitude of Spike the bounty hunter and the lethally serious attitude of Fearless (Spike’s gangster name) when confronting Vicious. Mustafar Shakir is outstanding as the grumpy, grizzled, ex-cop Jet Black. He puts his soulful gaze to good use in suggesting a man with a deep, complicated inner life. Daniella Peneda excels in her role, bringing the brash attitude of amnesiac Faye Valentine to life, but counterpointing that with an almost visceral desperation to uncover her past.

No, the live-action Cowboy Bebop isn’t a perfect show. It has real flaws. Some subplots don’t work particularly well. Some elements feel shoehorned in for no particularly good reason. Some action sequences don’t come off. That being said, I stand by my original statement. This show is a hell of a lot of fun to watch. The trick, as is true with all adaptations, is to take the show on its own merits. Treat it as its own animal. If you go in expecting a scene-by-scene recreation of the anime, you will be disappointed. If you go in expecting it to make an effort to capture the spirit of the anime, you should enjoy the ride.

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Eric Dontigney is the author of the highly regarded novel, THE MIDNIGHT GROUND, as well as the Samuel Branch urban fantasy series and the short story collection, Contingency Jones: The Complete Season One. Raised in Western New York, he currently resides near Dayton, OH. You can find him haunting obscure sections of libraries, in Chinese restaurants or occasionally online at ericdontigney.com.


SHAMELESS ADVERT: If you like Harry Dresden or John Constantine, you’ll love THE MIDNIGHT GROUND. READ IT NOW!